That is the title of the research paper which earned the first place in the Science Congress and Science Fair last February. It was a product of dedication and sweat by the researchers which made it through their utmost efforts and the support and help from their teachers and classmates.
The reason of why this research was allowed to pursue was due to the fact that it could greatly help the students who would soon be third year students of the University of the Philippines. The idea of this research was thought of by Nico Martin EƱego and made into realization by the help and efforts of his colleagues Daphne Arnado, Ella Beverly Sarmago and Paul Andrew Gutib.
This research is all about determining on which of the two computer programs, specifically the Animated Simulation which contained animations and the Basic GUI ,without animations, is more effective in teaching the Basic physics’ concept of Projectile Motion to the Third Year students of the University of the Philippines High School in Cebu.
The researchers chose this study because as previous students of the said course, they have experienced the difficulty in understanding the projectile motion concept due to the fact that the plain discussion and writings in the blackboard proved to be ineffective in making the subject interesting and enjoyable to learn. And so, the researchers developed computer programs, the Animated Simulation and the Basic GUI, and expose the present third year students to this and know which one is more effective.
To know whether a said program is effective, the achievement in the scores of the pre-test and post-test and their attitude towards it are the bases.
The third year students were divided into two groups namely the Animated Simulation group and the Basic GUI group. The grouping was based on the grades of the students in their Chemistry and Biology subjects combined in the previous school year. Twenty- three students per group were evenly matched and paired. The researchers solved for the significance of the difference between these two groups and found out that it was insignificant; hence, the two groups were equivalent.
The research pre-test and post-test were conducted in the third year class rooms. The students were told to answer the problems before they were exposed and after they were exposed to their respected computer programs. Then, the Animated Simulation group were exposed to the Animated Simulation program and the Basic GUI group to the Basic GUI. After the exposure and the post-test, the attitude test was given to know whether they liked the programs or not.
The data were then gathered and interpreted. Results showed that there was a significant mean gain of achievement after being exposed to the programs and the students yielded positive outlook towards these computer programs.
After the conduct and the interpretation of results the researchers concluded that the two computer programs were effective, however the students’ mean gain were significantly higher after they were exposed to the Animated Simulation. So, the Animated Simulation was the more effective computer program.
The researchers recommend the use and the application of these programs in teaching projectile motion to the Basic Physics’ class for a more interactive learning environment.##
The reason of why this research was allowed to pursue was due to the fact that it could greatly help the students who would soon be third year students of the University of the Philippines. The idea of this research was thought of by Nico Martin EƱego and made into realization by the help and efforts of his colleagues Daphne Arnado, Ella Beverly Sarmago and Paul Andrew Gutib.
This research is all about determining on which of the two computer programs, specifically the Animated Simulation which contained animations and the Basic GUI ,without animations, is more effective in teaching the Basic physics’ concept of Projectile Motion to the Third Year students of the University of the Philippines High School in Cebu.
The researchers chose this study because as previous students of the said course, they have experienced the difficulty in understanding the projectile motion concept due to the fact that the plain discussion and writings in the blackboard proved to be ineffective in making the subject interesting and enjoyable to learn. And so, the researchers developed computer programs, the Animated Simulation and the Basic GUI, and expose the present third year students to this and know which one is more effective.
To know whether a said program is effective, the achievement in the scores of the pre-test and post-test and their attitude towards it are the bases.
The third year students were divided into two groups namely the Animated Simulation group and the Basic GUI group. The grouping was based on the grades of the students in their Chemistry and Biology subjects combined in the previous school year. Twenty- three students per group were evenly matched and paired. The researchers solved for the significance of the difference between these two groups and found out that it was insignificant; hence, the two groups were equivalent.
The research pre-test and post-test were conducted in the third year class rooms. The students were told to answer the problems before they were exposed and after they were exposed to their respected computer programs. Then, the Animated Simulation group were exposed to the Animated Simulation program and the Basic GUI group to the Basic GUI. After the exposure and the post-test, the attitude test was given to know whether they liked the programs or not.
The data were then gathered and interpreted. Results showed that there was a significant mean gain of achievement after being exposed to the programs and the students yielded positive outlook towards these computer programs.
After the conduct and the interpretation of results the researchers concluded that the two computer programs were effective, however the students’ mean gain were significantly higher after they were exposed to the Animated Simulation. So, the Animated Simulation was the more effective computer program.
The researchers recommend the use and the application of these programs in teaching projectile motion to the Basic Physics’ class for a more interactive learning environment.##
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